What is The Pest?
On Night 2, The Pest starts at 1 AM. At ceiling holes you see neon eyes and blood while he chews a floodlight cable. The radio beside that light scares him. Only one Pest occupies a hole. In vents he grabs players. Spam jump to break free. The grab hits harder if The Mutant is chasing you. Sending Repair Worker while Pest is still on the cable kills the worker and disables repairs. In Spirit Helper he is a different fight: three breach points, no flashlight scare, and a hide under the bed at phase 3.
Published facts
| Fact | Value |
|---|---|
| Name | The Pest |
How do you get The Pest?
Night 2 from 1 AM, or the Spirit Helper memory.
How do you use The Pest?
Radio before you send a repair. In the bedroom, do not hide at phase 1.
