Modifiers are optional difficulty layers. They were added January 31, 2025 and rebalanced with the August 21, 2026 Night 1 Rework. A successful clear with a modifier pays about 10 extra Coins. Bloodmoon also grants an extra win credit. Unlock them with badges or by beating the listed night. The lobby Badge Index remembers badges you already own.
This is a stack guide, not a second copy of the night walkthroughs. Multiversal and Jerry content is an April Fools limited set. Do not confuse it with the live list.
Night 1
Thunderstorm is unlocked by default. Lightning can hit the fuse box three times, around 1 AM, 3 AM, and 5 AM, with some jitter. Someone has to own the fuse box.
Bloodmoon shortens the day to about three minutes, speeds Larry up, darkens his pupils, and thickens the fog. At 4 AM he can rebound. The line is "Something is still here." Scare or flash him twice. After the rework, plan for about eight minutes of night pressure rather than six.
Party rolls random events after midnight: a vision effect, a random window break that can void Shatterproof, a fuse trip, about 30 generator fuel removed, a free Bloxy Cola or Hammer, and "The party is over…" at 5:57 AM. That encore adds about a minute and a half with a quieter, faster Mutant. The August 28, 2026 anniversary re-run turned Party into a standard Night 1 modifier instead of an event-only switch. Confirm the live text in the lobby if your menu still looks like 2025.
Graves raises zombies from graves. Published notes describe three spawns over the night. One undead can be locked in a closet because they do not break closets. You still have to play the Mutant night around that jail.
Blizzard is cold. Someone has to run logs or feed the fireplace. A closet does not warm you. Do not give the log runner the gas can as well.
House Chaos is every Night 1 modifier at once. The Calamity outfit is tied to that badge. Public squads wipe when one player tries to cover fireplace drain and every fuse strike.
Night 2 differences
Bloodmoon, Party, Graves, and Blizzard return with factory rules. Bloodmoon batteries refill three generator bars instead of two. Party's event timer is about 45 seconds and includes cut wires and a radio-tower strike. Graves puts skeletons behind the factory and can add a third UV Light. Blizzard's factory damage was cut from 20 per second to 10 per second in January 2026.
Factory Chaos is the full Night 2 stack. Names attached to that pool include Floodlight Malfunction, Toxic Leak, and Crawler Rush. This page does not invent their timers. Read the in-game modifier text before you stack them. The Operator outfit is the Factory Chaos reward.
Who does the extra job
| Modifier | Extra job |
|---|---|
| Thunderstorm | One fuse runner |
| Bloodmoon | Door stays shut on every late fuel run |
| Party | One player reads event text instead of only watching cameras |
| Graves | A kite lead, plus one closet used as a zombie jail |
| Blizzard | A log runner who is not also the gas runner |
| House Chaos | Solo or a duo that already clears vanilla |
Clear vanilla Night 1 twice before you buy a stack for the Coin bonus. Ten Coins is not worth a wipe spiral.
