Night 3 is Lakeview Camp, a forest holiday site. The dedicated walkthrough dates the map to August 31, 2025. One update summary says August 1, 2025. Use the camp page's date unless the game menu shows otherwise. You arrive in a car with no fuel, next to The Worker.
Afternoon
He tells you nobody is coming to pick you up and points you at the Lakeview Camp sign, then the lodge. The lodge door is locked. The key is on the left side of the porch. Inside, the objective becomes "Find gas cans."
Around the cabins you need every gas can. Counts of 2 to 4 are both reported, so search until the objective completes rather than stopping at two. The Worker may cough and spit blood while he follows you. That is the warning, not a random animation.
When the last can is in, he walks back to the lodge alone. Follow the noise. A locked room is open. He is pale, veined, and leaning on a bloody chair. His chest splits and shows teeth. Grab the shotgun from the center room, shut the door, and run for the cabins. Midnight starts as he breaks out after you.
Picking up the shotgun gives every player a copy. It holds 2 shells. Cabin ammo boxes refill it. Spend the first shell on The Spider, not on the Husk body.
Cabins from 12 AM to 6 AM
Cabins 1 through 4 each have four shuttered windows, two beds, a door light switch, and a side fuse box. Beds hide you from The Mutated Worker. They do not hide you from The Spider. The light switch slows The Spider as it comes in. Leave the lights on too long and they break the cabin fuse. Repair by clicking every unlit breaker three times. If the cabin is destroyed, the lights stay dead.
Four Trail Cameras and the Camera Tablet are how you look before you step out for ammo. Roles that work: one caller on the tablet, one player on the shotgun, one gas runner during the day, one person on shutters and the fuse.
Common wipes: missing the porch key, dumping both shells into the Husk, leaving ammo until after midnight, and walking a Blizzard route with no plan. Clean Escape is surviving without a Spider mark. Ecologist is surviving while entering only one cabin.
Marshmallows are Night 3 loot. Hold one and touch the campfire near Cabin 3 to cook it. A clean cook is the strong heal and stamina buff and the Perfect Cook badge. Burning it is a weaker buff plus the Hell's Kitchen badge and the Cheese Hat.
Sunrise
At 6 AM you carry a gas can toward the car. A green tank with two soldiers arrives. They ask if you were at the factory and show a photo of factory workers. The Worker is in the middle, identified as Lead Factory Worker. The scene cuts to his mansion basement and a three-claw scar, then the soldiers take you with them. The popup is "Survived Night 3." That ending teases Night 4. It does not unlock a fourth night.
Hammer, Crowbar, and the joke Subspace Tripmine can be brought from the Coins Shop after the August 2026 merge. The shotgun and the gas cans are still the camp tools.
